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Zone 5 Technologies

Robot type
Drone · Defense
Location
USA
Job type
Artificial Intelligence
Posted
Aug 4, 2026
Salary
$145,000–$175,000 a year
Full-time

Perception Simulation Engineer II/III

Job description

At Zone 5 Technologies, we're redefining what's possible in unmanned aircraft systems. Our team of engineers and innovators is developing cutting-edge autonomous solutions that push the boundaries of UAS technology - solving complex challenges that matter.

We're building the future of UAS capabilities, and we're looking for exceptional talent to join us. If you're driven by hard problems, energized by rapid innovation, and ready to make an impact on next-generation flight systems, you belong here.

We are looking for a Perception Simulation Engineer to build the sensor-simulation and synthetic-data backbone of our Unreal Engine simulation environment.

You will work at the seam between the…

Job responsibilities

  • Build high-fidelity RGB and long-wave IR (thermal) camera models in Unreal Engine, and render both views from platform-mounted cameras.
  • Tune simulated camera output to match (or closely approximate) real-world camera performance — FOV, resolution, framerate, thermal response — driven by the specs of the sensors we actually fly (e.g.
  • Implement realistic sensor noise, artifacts, motion blur, and failure modes so perception software is tested against hard cases, not clean renders.
  • Support camera articulation independent of vehicle orientation (gimbal/boresight), so control-envelope requirements can be derived directly from camera specs.
  • Publish simulated camera imagery and sensor data onto ROS 2 topics using the shared strive_msgs / strive_interfaces contracts, so the same interface serves sim and hardware.
  • Implement and test developer contracts and fulfill deterministic simulation requirements.
  • Feed the perception pipeline and downstream Target State Estimation (TSE) with simulated sensor streams and ground-truth labels for evaluation.
  • Build synthetic-data generation and export pipelines (imagery + bounding boxes / segmentation / range + pose ground truth) suitable for training and evaluating detection, tracking, and TSE models.

Job requirements

  • Bachelor's in Computer Science, Computer Engineering, Robotics, Game Development, or related field — equivalent industry experience welcome.
  • 3–6+ years developing in Unreal Engine with C++ , including custom plugins/modules.
  • Working knowledge of ROS 2 and integrating it with a simulation environment.
  • Solid grounding in 3D graphics, real-time rendering, and camera/sensor models — projection, FOV, framerate, noise, and how they affect a downstream vision algorithm.
  • Practical understanding of camera-based perception (detection/tracking) and what makes synthetic imagery useful (or useless) for developing it.
  • Comfortable with software architecture, design patterns, and collaborative version-control workflows.

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