- Robot type
- Robot AI and Software
- Location
- IrvineCaliforniaUSA
- Job type
- Artificial Intelligence
- Posted
- Aug 27, 2026
Robotics Autonomy Engineer – Locomotion
Job description
Field AI is transforming how robots interact with the real world. We are building risk-aware, reliable, and field-ready AI systems that address the most complex challenges in robotics, unlocking the full potential of embodied intelligence.
Job responsibilities
- Architect and implement scalable reinforcement learning (RL) pipelines optimized for locomotion and manipulation.
- Integrate physics-based simulation environments (Isaac Gym, Isaac Lab, MuJoCo) with custom training workflows.
- Develop reward functions, policy architectures, and domain randomization strategies that close the sim-to-real gap.
- Create agile, robust locomotion behaviors for quadruped and humanoid platforms, and validate them on real hardware.
- Solve real-world challenges in balance, contact-rich dynamics, high-DOF coordination, and terrain variability.
- Drive iterative testing across terrain variability and unstructured environments.
- Build scalable training environments using GPU-accelerated simulators.
- Automate evaluation across domain-randomized scenarios and domain adaptation protocols.
- Maintain simulation infrastructure that enables rapid prototyping, validation, and reproducibility.
- Work closely with systems engineers, perception experts, and embedded teams to close the loop between learning and execution.
- Incorporate real-world telemetry and field data to continuously improve model generalization.
- Lead deployment workflows from experiment through lab testing to field robot validation.
Job requirements
- Master’s degree or higher in Robotics, Computer Science, Engineering, or related field (PhD strongly preferred).
- Deep expertise in reinforcement learning for continuous control.
- 2+ years of experience developing and deploying locomotion policies on real robotic systems (preferred).
- Hands-on experience with legged robot platforms (quadrupeds, bipedal systems, or exoskeletons).
- Proficiency with simulation tools such as Isaac Gym, Isaac Lab, MuJoCo, or PyBullet.
- Strong command of sim-to-real transfer — domain randomization, system identification, adaptive methods, and a track record of bridging the gap successfully.
- Solid understanding of contact dynamics, control theory, and kinematics.
- Strong Python and/or C++ development skills in Linux-based development environments.
- Familiarity with machine learning frameworks (PyTorch, TensorFlow).
- A passion for building things that move in the real world.
- 3+ years of experience in an industry or startup robotics setting.
- Experience deploying neural network controllers on resource-constrained robotic platforms (real-time inference, onboard compute).
- Publications or open-source contributions in locomotion, RL, or control.
- Familiarity with ROS/ROS2 or custom middleware for real-time control.
- Background in manipulation, loco-manipulation, or whole-body coordination.
- Experience debugging sim-to-real issues at scale.
- Contributions to reinforcement learning libraries or simulation platforms.
- Prior work on multi-agent learning or terrain-adaptive control systems.
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