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Field AI

Robot type
Robot AI and Software
Location
IrvineCaliforniaUSA
Job type
Artificial Intelligence
Posted
Aug 27, 2026
Full-time

Robotics Autonomy Engineer – Locomotion

Job description

Field AI is transforming how robots interact with the real world. We are building risk-aware, reliable, and field-ready AI systems that address the most complex challenges in robotics, unlocking the full potential of embodied intelligence.

Job responsibilities

  • Architect and implement scalable reinforcement learning (RL) pipelines optimized for locomotion and manipulation.
  • Integrate physics-based simulation environments (Isaac Gym, Isaac Lab, MuJoCo) with custom training workflows.
  • Develop reward functions, policy architectures, and domain randomization strategies that close the sim-to-real gap.
  • Create agile, robust locomotion behaviors for quadruped and humanoid platforms, and validate them on real hardware.
  • Solve real-world challenges in balance, contact-rich dynamics, high-DOF coordination, and terrain variability.
  • Drive iterative testing across terrain variability and unstructured environments.
  • Build scalable training environments using GPU-accelerated simulators.
  • Automate evaluation across domain-randomized scenarios and domain adaptation protocols.
  • Maintain simulation infrastructure that enables rapid prototyping, validation, and reproducibility.
  • Work closely with systems engineers, perception experts, and embedded teams to close the loop between learning and execution.
  • Incorporate real-world telemetry and field data to continuously improve model generalization.
  • Lead deployment workflows from experiment through lab testing to field robot validation.

Job requirements

  • Master’s degree or higher in Robotics, Computer Science, Engineering, or related field (PhD strongly preferred).
  • Deep expertise in reinforcement learning for continuous control.
  • 2+ years of experience developing and deploying locomotion policies on real robotic systems (preferred).
  • Hands-on experience with legged robot platforms (quadrupeds, bipedal systems, or exoskeletons).
  • Proficiency with simulation tools such as Isaac Gym, Isaac Lab, MuJoCo, or PyBullet.
  • Strong command of sim-to-real transfer — domain randomization, system identification, adaptive methods, and a track record of bridging the gap successfully.
  • Solid understanding of contact dynamics, control theory, and kinematics.
  • Strong Python and/or C++ development skills in Linux-based development environments.
  • Familiarity with machine learning frameworks (PyTorch, TensorFlow).
  • A passion for building things that move in the real world.
  • 3+ years of experience in an industry or startup robotics setting.
  • Experience deploying neural network controllers on resource-constrained robotic platforms (real-time inference, onboard compute).
  • Publications or open-source contributions in locomotion, RL, or control.
  • Familiarity with ROS/ROS2 or custom middleware for real-time control.
  • Background in manipulation, loco-manipulation, or whole-body coordination.
  • Experience debugging sim-to-real issues at scale.
  • Contributions to reinforcement learning libraries or simulation platforms.
  • Prior work on multi-agent learning or terrain-adaptive control systems.

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