- Robot type
- Construction
- Location
- New YorkNew YorkUSA
- Job type
- Software
- Posted
- Jul 9, 2026
Software Engineer, Simulation
Job description
At Bedrock, we're moving AI out of the lab and into the real world. Our team includes veterans who helped launch Waymo, scaled Segment to a $3.2B acquisition, and grew Uber Freight to $5B in revenue. Today, we're deploying autonomous systems on heavy construction equipment across the country, improving safety on job sites and accelerating schedules on critical infrastructure projects. We're not here debating the future of AI. We're deploying it in the real world. In just two years, we've raised $350M and achieved the first fully autonomous excavator deployments in construction. This is where algorithms meet steel-toed boots.
We’re looking for exceptional Software Engineers to build and…
Job responsibilities
- Build and scale high-fidelity simulation environments for autonomous construction machines
- Develop simulation systems that support ML-based autonomy, evaluation, and safety validation
- Improve realism and performance to better reflect real-world behavior
- Help guide our strategy in scene generation and neural rendering techniques
- Write production-quality, hands-on code and build real simulation content—not just prototypes
Job requirements
- A passion for large-scale, realistic simulation systems
- Experience with advanced 3D simulation software
- Experience evaluating systems and improving realism to support autonomy stacks
- A hands-on mindset and enthusiasm for building core simulation algorithms and content
- Engineering, math, or physics degree, or computer science background with demonstrated interest and strength in math and physics
- 4+ years of professional experience in software engineering, with proven track record of building modular, maintainable, production-quality software systems in C++
- 2+ years of experience with one or more 3D engines or simulation frameworks, such as: Unreal Engine, Unity, Godot, Blender, Gazebo, Isaac Sim, Omniverse
- Experience with Rust or interest in learning it
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