- Robot type
- Autonomous Vehicle · Robot AI and Software
- Location
- Ann ArborMichiganUSA
- Job type
- Software
- Posted
- Aug 27, 2026
- Salary
- $110,000–$150,000 a year
Software Engineer - Simulation, Game Engine & World Systems (Autonomy)
Job description
Applied Intuition, Inc. is powering the future of physical AI. Founded in 2017 and now valued at $15 billion, the Silicon Valley company is creating the digital infrastructure needed to bring intelligence to every moving machine on the planet. Applied Intuition services the automotive, defense, trucking, construction, mining and agriculture industries in three core areas: tools and infrastructure, operating systems, and autonomy. Eighteen of the top 20 global automakers, as well as the United States military and its allies, trust the company’s solutions to deliver physical intelligence. Applied Intuition is headquartered in Sunnyvale, California, with offices in Washington, D.C.;
Job responsibilities
- Develop World & Scene Representation Systems: Design and implement core spatial data structures, including Entity Component System frameworks, spatial indexing, occupancy representations, and 4D object management for…
- Own Mapping & Geometry Pipelines: Build and optimize the computational geometry and world-state systems that sit between raw sensor data and the path planning stack — including coordinate frame management, spatial…
- Drive Performance to the Metal: Write highly optimized C++ (C++20) with a focus on low-latency, cache-efficient, and memory-conscious design.
- Technical Strategy & Integration: Participate in driving architectural decisions and design clean APIs that enable cross-domain integration across air, ground, and maritime autonomy stacks.
Job requirements
- 2+ years of professional software engineering experience, with deep expertise in spatial systems, world modeling, or simulation environments
- Expert-level C++ skills (C++20 or later), including template metaprogramming, move semantics, SIMD, and performance optimization at the systems level
- Hands-on experience building world or scene representations — from a game engine, sim platform, or autonomous system — including managing dynamic object state, spatial indexing, and real-time updates
- Strong background in computational geometry: coordinate transformations, spatial data structures (BVH, octrees, k-d trees), geometric algorithms, and collision/proximity systems
- Deep intuition for low-latency, high-throughput software design in real-time environments
- Strong proficiency in Python and shell scripting for tooling and automation
- Experience with agentic coding tools (Cursor, Claude Code, GitHub Copilot) and AI-assisted development workflows
- Must be willing to travel as projects requires; average travel varies, but can be up to once a month for up to 1 week (~20%)
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