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Bedrock Robotics

Robot type
Construction
Location
San FranciscoCaliforniaUSA
Job type
Hardware
Posted
Oct 26, 2026
Full-time

Technical Artist

Job description

At Bedrock, we're moving AI out of the lab and onto real job sites. Our team includes veterans who helped launch Waymo, scaled Segment to a $3.2B acquisition, and grew Uber Freight to $5B in revenue. We retrofit the heavy equipment contractors already own, starting with excavators, so experienced crews can safely take on more projects and deliver more of the critical infrastructure our society needs. In August 2026, Bedrock-equipped excavators began doing fully autonomous, paid work on live commercial job sites.

Job responsibilities

  • Own the 3D content generation and curation pipeline for an autonomous construction simulator
  • Develop simulation systems that support ML-based autonomy, evaluation, and safety validation
  • Improve realism and performance to better reflect real-world behavior
  • Help guide our strategy in procedural scene generation and rendering techniques

Job requirements

  • A passion for large-scale, realistic simulation systems
  • Experience with advanced 3D simulation software
  • A hands-on mindset and enthusiasm for building core simulation content
  • Games or simulation background with minimum 4yrs working in real time 3D
  • Strong foundation in technical art: 3D modeling, texturing, rigging, animation, PBR materials, lighting, performance optimization
  • Hands-on experience with Unreal Engine, minimum 2yrs
  • Robotics simulation experience
  • Experience with Isaac Sim or Omniverse

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