- Robot type
- Robot AI and Software
- Location
- San CarlosCaliforniaUSA
- Job type
- Software
- Posted
- Aug 18, 2026
Genesis-World: Core Simulation Engine Engineer
Job description
Robots will learn in simulation before they hit the factory. Genesis-World is our bet on that future.
Everything is Python-first and runs anywhere. Kernels are written once, and Quadrants, our in-house JIT compiler, lowers them to CUDA, AMD ROCm, Apple Metal, Vulkan, x86, and ARM64. A single laptop or a datacenter. Massively batched GPU simulation for learning at scale, and complex non-batched scenes where CPU wins outright.
This is at the core of Genesis AI’s strategy . Evaluation is the bottleneck of scalable robotics: real hardware caps iteration at wall-clock time, but simulation turns it into a compute problem.
Genesis-World is an open-source, general-purpose simulation platform for…
Job requirements
- Strong Python engineering on large codebases: architecture, refactoring, typing, packaging, performance profiling (py-spy, Nsight, Xcode Instruments, RenderDoc).
- Developer tooling, test infrastructure, or CI at scale.
- Enough fluency with JIT compilation, code generation, or GPU computing stacks to reason about compilation caching, kernel dispatch, and startup cost. You will work closely with Quadrants.
- At ease debugging across the full platform matrix: Windows, Linux, and macOS, on x86 and arm64, over CUDA, AMD, and Apple Metal (and possibly Intel XPU via Vulkan soon)
- Open-source reflexes: triaging issues, reviewing external pull requests, communicating with a community.
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